Board Information Menu

To bring up the board information menu, press [I]. Listed in this menu are all of the characteristics unique to the board being edited.
Each board has a unique title, which you can change as desired. The title of the board you are editing is displayed at the top of the screen.
Can fire (#) shots
This option determines the number of bullets that the player can fire at the same time. A value of 1 indicates that the player can only have one bullet on the screen at any time. The player can not fire again until the bullet disappears.

A value of zero indicates that the player cannot fire any shots on the board.

Board is dark
Altough this function is listed in the Board Information menu, it can't be accessed. This function only works in ZZT.
Board up/down/left/right
Use these options to link board together so that the player can move from one room to another by moving off the screen.

Note: When you link one board to another, the other is not automatically linked to the first. You must manually switch to the second board and then link it to the first.

Re-enter when zapped
When this option is on and the player is shot or touched by an enemy, he will be moved back to the position where he entered the room. Otherwise, the player will remain the same place when shot.
Time limit
A limit can be imposed on the amount of time the player can spend in a room. Once that time expires, the player is zapped and the counter starts over. A time limit of 0 implies that there is no limit to the amount of time the player can spend in a room.

When you impose a time limit on a room, be sure you also turn on the "Re-enter when zapped" option, or else the time limit becomes somewhat meaningless.

TIME can also be used in #give and #take statements. However, #give takes the time closer to 0, even cycling back to the limit and harming the player, and #take will give the player more time. If #take would give the player more time than the time limit, it does not work and the message in #take is sent.